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Rains Ideas!

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Post  Rain (I'M A BABY! WOO!) Tue Jul 21, 2009 6:18 pm

Idea 1: This is something i saw in one server and i loved it, Its where you can buy your own house or small useless map anywhere in the game. But it gets better, the more you pay for you maple home the more npc's of choice you get in your house, For example: I payed 50 golden maple leaves, i get 5 Npc's of my choice i choose My npc's now they are conveniently in my house.

Idea2: A simple item system, for example, It is 10 golden maple leaves for 1 lets say feather, then i can trade 100 feathers for a Gm Hat or so.

Idea3: Gambling, just like slot machines, you put up one golden maple leaf or more, if you win you get double the amount of leaves you put up. this is a game of pure luck.

Well that's all my ideas for now, i might think of some more later on.

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Post  LOLWUT Tue Jul 21, 2009 7:16 pm

i think idea 2 and 3 are pretty good but i dont see why we would need a house o.o
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Post  Blue Tue Jul 21, 2009 8:03 pm

The house thing just sounds like a way to flood the server with NPCs and crash/lag it faster.
A reward system is great, but I never bother to earn anything lol.
Lastly, I never really use the gambling system but its always good for filling the FM with NPCs
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Post  Armyboi Tue Jul 21, 2009 8:13 pm

I'm pretty sure we already have a gambling NPC.
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Post  Blue Tue Jul 21, 2009 8:49 pm

Armyboi wrote:I'm pretty sure we already have a gambling NPC.

The wonder packet doesn't work if that's what you're talking about.
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Post  LOLWUT Tue Jul 21, 2009 8:50 pm

Erin wrote:
Armyboi wrote:I'm pretty sure we already have a gambling NPC.

The wonder packet doesn't work if that's what you're talking about.
thats what that was lol
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Post  KillMeLoveMe Tue Jul 28, 2009 5:57 pm

I played on SydneyMS before their "dismissal" by nexon, and they had that trade in reward system, and it pushed alot of people to strive to get them, which made the game ALOT of fun, from a personal experience, it sorta made a system of money, like they used chickens, and you needed say 30000 chickens for the GM roar. and teh economy was based on these "chickens"

And yeah i know chickens right? lol
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Post  LOLWUT Tue Jul 28, 2009 5:59 pm

KillMeLoveMe wrote:I played on SydneyMS before their "dismissal" by nexon, and they had that trade in reward system, and it pushed alot of people to strive to get them, which made the game ALOT of fun, from a personal experience, it sorta made a system of money, like they used chickens, and you needed say 30000 chickens for the GM roar. and teh economy was based on these "chickens"

And yeah i know chickens right? lol
oh yea, we should do that Razz
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Post  KillMeLoveMe Tue Jul 28, 2009 6:04 pm

MY thoughts exactly, i want to say it would make the game more fun, but i still havent played it yet so i cant exactly say that.
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Post  LOLWUT Tue Jul 28, 2009 6:09 pm

KillMeLoveMe wrote:MY thoughts exactly, i want to say it would make the game more fun, but i still havent played it yet so i cant exactly say that.
yea, but still 30,000 is a lot, maybe 10,000?
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Post  KillMeLoveMe Tue Jul 28, 2009 6:14 pm

LOLWUT wrote:
KillMeLoveMe wrote:MY thoughts exactly, i want to say it would make the game more fun, but i still havent played it yet so i cant exactly say that.
yea, but still 30,000 is a lot, maybe 10,000?

But this is how SydneyMS was Number 1 for the longest.... They gave chickens as a gift Everyweek determining the chicken amount, they looked on how many people voted and they'd take the voted amount x10 or so and then give the chickens to people, and people would go vote more and mroe because they wanted chickens, but people often merchanted chickens for other items, and so on, like you woud need XX amount of chickens + Certain items + a certain amount of rebirths to get the item to use it, OH and they had Jail. Very Happy
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Post  LOLWUT Tue Jul 28, 2009 6:19 pm

KillMeLoveMe wrote:
LOLWUT wrote:
KillMeLoveMe wrote:MY thoughts exactly, i want to say it would make the game more fun, but i still havent played it yet so i cant exactly say that.
yea, but still 30,000 is a lot, maybe 10,000?

But this is how SydneyMS was Number 1 for the longest.... They gave chickens as a gift Everyweek determining the chicken amount, they looked on how many people voted and they'd take the voted amount x10 or so and then give the chickens to people, and people would go vote more and mroe because they wanted chickens, but people often merchanted chickens for other items, and so on, like you woud need XX amount of chickens + Certain items + a certain amount of rebirths to get the item to use it, OH and they had Jail. Very Happy

hmmm... i see, but we do have jail Smile
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Post  KillMeLoveMe Tue Jul 28, 2009 6:36 pm

Now see i didnt know that, i havent been in yet, im sure ill have more ideas when i get into the game.
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Post  Armyboi Tue Jul 28, 2009 9:09 pm

Well what I thought of, is pretty easy, but will still take some help from a better mysql coder than me.

What we do, is make a page Johnny hosts, have you put in your account name, and then click the vote button, each time you click a button and vote, you earn one reward point, but have a 12 hour interval between voting points per site.

With reward points, we can make a shop in HTML and have it connect to the database and take away the certain amount of reward points, and give you the item.

Make a rewardpoints collumn in Mysql, and make the votes add one to the collumn in that account, and check and take away the amount you spend on items.


I saw this in a WoW server and understood it completely Razz
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